GİZEM MORAN-ATATÜRK PRİMARY SCHOOL-ÇANAKKALE/TURKEY-OUR STEM ACTIVITIES FOR NOVEMBER
KASIM AYI STEM ÇALIŞMALARI
Öğrencilere verimli sulama yöntemlerinin resimleri gösterilir. Resimler tahtaya yapıştırılır. Öğrencilerden bu yöntemleri çevrelerinde görüp görmedikleri ve hangilerini gördükleri sorulur. Daha sonra, hangi sulama yönteminin hangi örneğe uyduğunu bulmaya çalışarak bu yöntemlerle ilgili bir eşleştirme oyunu oynayacakları söylenir. Amaç, su verimliliğini sağlayacak sulama yöntemlerinin farkına varmaktır. Bu etkinlik büyük grup etkinliği olarak gerçekleştirilmiştir.
Students are shown pictures of efficient irrigation methods. They are pasted on the board. They are asked whether they have seen them around them and which ones they have seen. They are then told that they will play a matching game about these methods, trying to find which irrigation methods match which example. The goal is to become aware of irrigation methods that will ensure water efficiency. This activity was conducted as a large group activity.
After reading the second part of our story, "In Search of the Lost Lake: Damla's Story," students are asked about the real-world problem in the story. Students are given time to think. Then, while walking along the Aral Sea, Damla notices that some fields are full of water while others are very dry. This causes the Aral Sea to dry up because more water is used than the plants need, while the fields on the other side remain dry. Students are then asked questions such as, "How can we better use water to irrigate the fields?" Can technology help us with this? Brainstorming is conducted. An experiment is then conducted to further solidify the concepts, and all students are given the opportunity to try them out. Soil is placed in two containers. All the water is poured into one, and water is added drop by drop into the other. The children are asked to observe the difference. Where is there excess water left? Which soil is best for plants? As a result, "If you add too much water, the soil disappears, remains submerged, and the soil deteriorates, as in this example. If you add too little, the plants dry out. We need to find a balance."
We sought a solution to the question, "How can technology help us in this regard?" We conducted research to address this. As a result of the research, we discovered technologies like drip systems, agricultural robots, sensors that know when a plant needs water, and drone irrigation, examples of which were demonstrated and examined in our classroom. Then, as preparation for the next lesson, we asked the following question: How can a robot know when to water plants? What can we invent to avoid wasting water? If you were a farmer, how would you irrigate your fields without drying up the Aral Sea, and what would you design?
Öğrencilerim kendi "akıllı sulama makinelerini" çizdiler ve mühendislik çalışmaları için bir prototip oluşturdular.My students drew their own "smart irrigation machines" and created a prototype for their engineering study.
How should we irrigate our fields so the Aral Sea doesn't dry up? How can we utilize technology without wasting water? Prototype drawings my students created for their engineering study to solve a real-world problem.
Mühendislik entegrasyonu dersimiz için, önceki derste çizdiğimiz prototiplere uygun olarak, akıllı sulama sistemleri de dahil olmak üzere 2 boyutlu ve 3 boyutlu yapboz parçalarını birleştirerek toprak verimliliğini artırmayı amaçlayan robotlarımızı üretmeye başladık.
For our engineering integration study, we started to create our robots, which aim to increase soil productivity by combining 2D and 3D puzzle pieces, including smart irrigation systems in line with the prototypes we drew in the previous lesson.
Mühendislik entegrasyon çalışmamız, 2 boyutlu ve 3 boyutlu yapboz parçalarından yapılmış, sensörlerle donatılabilen bir robot çalışmasıdır.
Our engineering integration work is a robot study that can be equipped with sensors, made with 2D and 3D puzzle pieces.
The digital games we play in our classroom are Jigsawplanet and Educaplay.
The digital games we play in our classroom are Jigsawplanet and Educaplay.





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